Breathing / Flowing Wall

Gradually more and more ideas arise from and for different interpretations and directions for living spaces. To make my ideas more concrete and tangible, I develop them into different concepts that help shape and substantiate my vision of ‘living spaces’. This process of making not only inspires me to further investigate subjects, it also stimulates

Rooted No1 / Greenhouse

Gradually more and more ideas arise from and for different interpretations and directions for living spaces. To make my ideas more concrete and tangible, I develop them into different concepts that help shape and substantiate my vision of ‘living spaces’. This process of making not only inspires me to further investigate subjects, it also stimulates

Framing Creative Spaces

An important first iteration in my design research aimed to determine what we mean by creative spaces. By giving substance to this at an early stage, it creates a starting point and handles, or a given context, for subsequent iterations and designs. Central questions in this iteration were: how do we define a creative space?

Re-Strategize

“To form a new strategy.” The closing of last semester, at the end of January, was also the closing of the first phase of my research. That moment of pausing, looking back and looking ahead helped me to critically review my position towards the three topics I defined at the start of my research: spaces,

Information in Movement

Since 1970 Human-Computer Interaction (HCI) has been approached primarily from the perspective of cognition and perception. In particular, designers are very busy creating (graphical) user interfaces for our small rectangular screens and almost forget that a person consists of more than hands and eyes. When physical interactions arose from the 90’s onwards, due to developments